WHAT I'VE WORKED ON...


Below is a mixture of projects I worked on by myself as well as with small teams of programmers, designers and artists. This has been priceless real world practice. The bullet points below highlight my contributions. Click each for more information.

Pok'our


  • Sports genre mashup
  • UI
  • Gamplay Physics
  • Blueprint
  • c++


Hrafninn


  • Puzzle platformer game
  • Gameplay Physics
  • UI
  • Blueprint
  • c++


KungFunked


  • Side-scroller beat 'em up personal project
  • Gamplay
  • Systems
  • UI
  • Unity
  • c#


Bubble Boy


  • Classic arcade mashup
  • UI
  • Unity
  • c#

Unity Tool


  • Object placer tool
  • Unity
  • c#

365 DAYS OF CODING


I’ve made a commitment to myself, if I am going to realize my goals there is only one way. Coding 365 days a year, whether it’s a code challenge, a tutorial, a learning app, prototyping in a commercial game engine or building my own. There are many challenges in life both external and internal beyond an individual's control. I've learned a lot over the course of studying, the biggest lesson is you cannot be passive when it comes to controlling your education or pushing the boundaries of your knowledge base, you have to aggressively seek the information relevant to your process.  I can take control of my destiny and goals, that is by being the best I can. 365 days of coding that’s my pledge.